Kreedz League

Prove your level.

League measures Skill, Experience and Performance. Meet all three requirements to rank up.

Only Pro Runs count All 3 requirements must be met
League rank ladder
BronzeLegend
Beginners Advanced players Skilled players
The simple answer

Three things define your rank

SkillMap Tier

We look at your 10 hardest Pro maps. The easiest of those 10 sets your Skill.

ExperiencePro Runs

Every different map completed without checkpoints adds Experience.

PerformanceNorm Place

Your best Pro times are adjusted for map difficulty and compared against an estimated field of 100 community players. Lower is better.

Rank thresholds

League ladder

815Ranked players
Beginners Bronze → Silver → Gold
Bronze
Map TierBeginner Pro Runs10 Norm Place#100
34041.7%
Silver
Map TierEasy Pro Runs25 Norm Place#90
19023.3%
Gold
Map TierEasy-Medium Pro Runs50 Norm Place#80
12415.2%
Advanced players Sapphire → Emerald → Ruby → Diamond
Sapphire
Map TierMedium Pro Runs75 Norm Place#70
647.9%
Emerald
Map TierMedium-Hard Pro Runs100 Norm Place#60
435.3%
Ruby
Map TierHard Pro Runs150 Norm Place#50
253.1%
Diamond
Map TierHard-Extreme Pro Runs200 Norm Place#40
141.7%
Skilled players Master → Grandmaster → Legend
Master
Map TierExtreme Pro Runs250 Norm Place#30
101.2%
Grandmaster
Map TierExtreme-Death Pro Runs350 Norm Place#20
50.6%
Legend
Map TierDeath Pro Runs500 Norm Place#10
00.0%
ExamplesA few simple scenarios
SilverEasy-Medium · 34 · #84

This player is Silver. Their Easy-Medium Skill already meets Gold, but they still need 16 more Pro Runs and must improve Performance from #84 to #80 or better.

DiamondExtreme · 230 · #36

This player is Diamond. They already have enough Skill for Master, but still need 20 more Pro Runs and must improve Performance from #36 to #30 or better.

DiamondHard-Extreme · 600 · #8

Even with 600 Pro Runs and excellent #8 Performance, this player remains Diamond because Master requires an Extreme Map Tier. The three gates cannot substitute for each other.

Exact calculationFor players who want to know what happens under the hood
1

Map Tier uses the 10th-hardest Pro mapYour Pro-completed maps are sorted by difficulty from hardest to easiest. The difficulty of position 10 becomes your Map Tier. With fewer than 10 Pro Runs, Map Tier cannot qualify you for Bronze.

10th-hardest Pro completion → Map Tier
2

Convert each eligible map placement to Norm PlaceOnly maps with at least 10 valid Pro results count. First scale your placement among finishers to 100, then apply the map difficulty factor q. This estimates your place against the wider community, including players unlikely to finish that difficulty.

map_place = 1 + 99 × (player_place − 1) / (total_places − 1)norm_place = 1 + (map_place − 1) × q[difficulty]
3

Difficulty factors (q)The q factor estimates the share of the community able to finish a Pro run at each difficulty. Values are calibrated estimates, not measured completion rates. The list follows difficulty IDs 1 (Beginner) through 10 (Death).

q[1..10] = [1.00, 0.95, 0.85, 0.70, 0.55, 0.40, 0.28, 0.24, 0.15, 0.08]
4

Performance uses the best 80% medianYou need at least 10 eligible Norm Place results. Sort them from best (lowest) to worst, discard the worst 20%, and take the median of the remaining results. Round the final Performance value to a whole number.

performance = round(median(best_80_percent(norm_places)))

Norm Place is a statistical estimate, not an actual race result. The q adjustment reduces the bias caused by tougher maps having fewer, stronger finishers. Only Pro runs count; lower is better.